Credits & Billing

HourlyGameServer.com is prepaid. You buy Credits in your fixed Wallet Currency, and servers you own use those Credits by the hour.

Billing basics

  • The first full hour is charged when a server is created or starts without a Banked Hour.
  • A running server is charged for another full hour when its Banked Hour reaches zero.
  • Stopping pauses billing and preserves unused paid time as that server's Banked Hour.
  • Your Credit Balance cannot go below zero.
  • If the next required charge cannot be paid, the server stops instead of being deleted.

Manage your spending

  • Check Credit Balance in Console.
  • Stop servers when they are not needed.
  • Review each server's Banked Hour in Overview.
  • Use Transactions for Credit purchases.
  • Use Cost & Usage for hourly server charges, totals, grouping, and export.

Billing guides