Credits & Billing
HourlyGameServer.com is prepaid. You buy Credits in your fixed Wallet Currency, and servers you own use those Credits by the hour.
Billing basics
- The first full hour is charged when a server is created or starts without a Banked Hour.
- A running server is charged for another full hour when its Banked Hour reaches zero.
- Stopping pauses billing and preserves unused paid time as that server's Banked Hour.
- Your Credit Balance cannot go below zero.
- If the next required charge cannot be paid, the server stops instead of being deleted.
Manage your spending
- Check Credit Balance in Console.
- Stop servers when they are not needed.
- Review each server's Banked Hour in Overview.
- Use Transactions for Credit purchases.
- Use Cost & Usage for hourly server charges, totals, grouping, and export.