Hourly Billing and Banked Hour
Each server is billed in full-hour blocks at the hourly rate shown in your Wallet Currency.
First charge
A full hour is charged upfront when:
- You create a server with enough Credits.
- You start a server that has no Banked Hour remaining.
If your Credit Balance cannot cover the charge, the server remains Stopped.
Banked Hour
Banked Hour is the paid time currently available to a server.
- It counts down while billing is active.
- It is held when the server is stopped.
- It continues from the saved value when the server starts again.
- When it reaches zero while the server is running, another full hour is charged.
Each server has its own Banked Hour. View it in the server's Overview section alongside Current Session and Total Uptime.
Hourly rate
The rate depends on the selected game, region, Server tier, and Server size. It is shown before server creation and before a Server Settings change is applied.
A change to a more expensive configuration may require an immediate additional charge. A lower-cost change has no immediate charge. See Server Settings: Region, Tier, and Size.
Control costs
Stop a server when it is not needed. After it stops, billing is paused and the remaining Banked Hour is preserved.
Use Cost & Usage to review server charges over time.