Repeating Broadcast
Use Repeating Broadcast for recurring server messages, such as a reminder of your group's rules. Messages go to online players, not a selected individual.
Before you begin
The game must support broadcasts. Open the server through your signed-in Console, with Automation permission. This section is not available through an anonymous share-link page. It is not supported for every game.
Configure a broadcast
- Open Automation and find Repeating Broadcast.
- Turn on Enable repeating broadcast.
- Choose Interval: 5, 10, 15, 30, or 60 minutes.
- Enter a non-empty message under Messages. Use Add message for further messages.
- Select Save broadcast and wait for Broadcast saved.
- Reopen the section to check the saved switch, interval, and messages.
To stop the messages, turn off Enable repeating broadcast and save. This does not stop the server or disable its Auto-start/Auto-shutdown schedule.
Rotation and running state
One message repeats each interval. Multiple messages rotate in list order, with one message sent per interval. Keep text appropriate for repeated display and do not include credentials or private contact details.
Messages are sent only while Running. Other states do not receive broadcasts, and missed messages are not queued for a later burst. The enabled rule resumes sending after the server returns to Running. It does not start the server itself.
The owner's ordinary running-time charges still apply; a broadcast rule is not a billing pause.
Verify delivery
Check in the game after an interval while the server is Running. Saving the rule confirms the configuration, not that a player has already received a message.
For a one-time message, use Broadcast Message in Player Management, if available. If repeating messages do not arrive, check the rule and game support, then follow automation troubleshooting.