Credits & Billing

Plan a session, control hosting costs, and check what you paid. HourlyGameServer.com is prepaid: all servers you own use your account's credit balance.

Before you start a session

  1. Sign in and check Credit Balance in Console.
  2. Review the hourly rate for each server you intend to run.
  3. Open the server's Overview and check Banked Hour, if it has prepaid time from an earlier session.
  4. If necessary, use Buy Credits and wait for payment confirmation before starting.

A server without prepaid time needs enough credits for a full hour. With several servers, each has its own billing timer but all use the same wallet.

Know when charges happen

  • A funded creation or start without prepaid time charges one full hour upfront.
  • Active hosting requires another full-hour charge when the prepaid hour runs out.
  • Stop pauses billing and keeps unused paid time for that same server.
  • A higher-cost configuration may require an immediate additional charge.
  • Insufficient credits stop the server rather than creating a negative balance or deleting it.

Closing the browser or leaving the game does not stop hosting. Startup or game errors do not necessarily stop charges either.

Choose your next task

If a charge needs investigation

Use receipts for money paid into the wallet and Cost & Usage for credits spent on hosting. Send the relevant order reference or server name, amount, and approximate time to support@hourlygameserver.com. Do not send passwords or full payment details.